Educational game



July 12, 1927.

6. w. Z|EGLE R EDUCATIONAL GAME Filed June 9. 1926 Wh- (EQ Fun-U- LOCATEC ITY a: cALvEsrcN rowan. ou QATTLE MOVE 6 WHAT ARE Tue PRINCIPLEPRonunu a: nu: an": u l'nmsv a-linrg, theohjeot being fneachjqltcyer:tof

Patented July 12, 1927. I

f mum-fie inventiem is-am ediioationah genre in? tended toutilizezca-rds W-ith certairrdesigirm tions thereon and? a: Boardhavingm scertaiir path on"which;plsying piecesnmy hemoved.

. the playing pieoe'to be advanced in ziccord ancewithfthedireotions"given on cards;- these cardshaving; a printingusking'certain;;questions, ,iftthe' answeris icorreotly. given. Thevariousistations 'onthe pathway have desi'g;-.

nationsreqniringtheplayer to g backflon ahead a"oertttin'nun 1b'eroffstat1ons=onspaces.

or asking a: further question, which ifnot answeredicorrectly requiresthe player: to go back one or morespaoes or stati0ns.,.

Another feature of: my invention; isfthe' whility'to utilize theggiinewith a setof'oards. having names ofpersons andincidents notedi inhistory andto have similar markingsion. the board; either answering orasking other questions of a historioalline. Thereards. may also havearithmetical; algebraic, or? other questions propounddfthereon, whieh ifan: swered correctly allowthepliyer to advance 1 hisiplaying piecesomanystationsg The board-is preferably further providedf with a: spacehaving an; answer to the f'dif ferent' questions propounded'. at thevarious stations of 'the boardandizilso havihg wseries. of" pictures?.at' the diflferent stations. these]- pibtures-beihgdesignedlto.haversome relationt.

tothe type ofquesti'onsto heensweredh ficcompa ny ing the game Ipreferably use one or more. mapsfto. aid.- in" the. solution of? thegeographical f prohlems=-. Some of, the,

' oard'srmay be. arranged with t-liez answers to,

' ion-ther laiyinghf xga s; T ame ill'ustratmg;

theQquestions. iomthepbackkif so desired:

M'y invention Willhe more readily under.

stood from the. following descriptiomztnd' drawings, in Whioh:

Figure 1 is-.a .plansviewi of aihoard suitehle Fi'g 2Q1s an .end. View.ofis a llaxiiig;piece..onthe hoard; r w

' Fi' 3I'indi'cate ,map mon .erediicedlsoalfei whiofitmay accompany; thegame;

Fig. .4; initheipaokm designates. difirentgtyges,

, r 1,635,734 M @FFIEE, 1 r.

GEORGEJW. 11mm; ontmne' nneomq CALIFORNIA-U nbix'cnmionenienmi snaiim.114, 47: 7

natedgenemlly'bythe numeral andin the-. 1

Center hfas 'marke'di thereon" a, goal 2 which;

is-iirdi cfatedf By: a picture offa, school house. in thisaihstence. Anoreor less spQiraldf path 3l'ea'ds fi om the goah' this path beingshown ash'einghoundedByrectang ilerllines;

to thestartingpoint 4. The-path has bound arydin'esfi and"has eserieszofistations v6,. these" stations: having numerical numbers; 7?iirdieete d'thereon; [There may, be any suit: able numher' of 7stations, however. I find; it?

satisfactory to 'utili ze aboiit. 100 1 The boundary linesare-preferably marked: with ords or the like-8 giving the differentschool grades andhyymesns-Tof heavy Cross lines 9, the startingpointiof-l the: different gradesare ihdicat'edl i Amovemenhofenpley ihg'piece pastth'e-grade line 9v indicates}. promotion.

The stations preferably, have mnmnher. of pictures 10 whiohimayrepresent. a11iinals, diflerenti' geogra hio'al" features or scenes bothmarine andle'ndsoipe las .We'llfashouses or thedlikeandlalsoY-liayepiotures or: his: torioalilqersonagesand oflothermntterwhiclimay enten'intoithie gamev 'The stationsa-lso', have a seriesofquesti'ons indicated: thereon in.-printing,,;such as designated by;the hue lneral 11'. Thesequestions may relateinlthe! 35 particular: gameunder consideration, to. geographioal; historical T questions or thosehav ing to L do with; various ERIOblGlDS or the i like -v Thesequestions mayrdesignate anysuitahle; ediicationali feature the. game-isintended" to? emphasize. It will'be noted"thati-certainofr the stationsfor: instanee 12 I give, direeti'ons for reversing the novelnent oft theplaying piece, this gii ing ani indication to --start over, 4 or; asindicatedibythe numeral; 13 to -go back. onespace etow 1 i V The: hoard-ralso carries a series oftgeoinetw ricalifignres withn umerals oi'rthelike-there: on designated-by the n'nnneral 14: these pre; 7 sent;arithlnetiozil;, rorblemse such: as multir Hlying; the outside-Vnumber.bythe center numberv or adding the numberstogether=- which are ins w'mdiarliline subtreeting outer numhers :frommn inner.- numbervoriVioeversa' dividing, etc.-.. The. margin :15 of; the-board: has} mseries,- of. answers which; are intended: toqbethe; answers to the:various fqnestions-s pro undedi'at the different stations,desigenettingthesecstattonelay-their;numbers;x i

Someof the'a arithnietioal-prohlemsmaybe. I r i v for instaneeztodetermine fromithewnumerels Referring first totlie hoardfthisisdsiggiven in the diagram and indicated by the numeral 14 certain resultsby adding, subtracting, or multiplying different numbers. For instancethe 8 and the 9 may be added together to give 17, or the 9 plus the 4 togive 13, etc. The 7 may be subtracted from the 9 to give 2, or 17 minus13 gives a. The 2 and the 7 may be multiplied together to give lat, orthe 2 and the it to give 8. The 12 may be divided by a to give 3. or 14d1- vided by 2 to give 7. Thus a series of probilems may be worked outin addition, subtraction, multiplication, or division, in which certainnumerals to be used are indicated and also the answer is indicated thatre quires to be determined by the person playing the game.

The game is played by a series of playing pieces 16 which are preferablyof different colors for ditlerent'players. When the geographical gamesare played it is preferable to have a map as indicated in Fig. 3 anddesignated by the numeral 17. This shows a map of the United States ofAmerica and which would preferably have on the reverse side a map of theworld.

The type of cards utilized are indicated in Fig. 4 in which one type ofcard 18 asks a question to locate a particular place or the like whichhas a geographical situation. The card also has an insignia 19 tellingthe number of stations or spaces to be moved. There may also be a seriesof cards designated by the numeral 20 and propounding questions incommercial geography such as products, etc. These cards will preferablyanswer the question as indicated on the reverse side 21. There may beother cards dealing with political geography or other branches thereof.

If the game is designed to teach history the cards would preferably bearranged with questions of historical interest dealing with incidentsand historical personalities and answering the questions on the backs ofthe cards if desired.

If the particular board is designed for teaching mathematics such asaritlnnetic, a set of cards may be designated accordingly, each cardgiving a mathematical problem of some sort and also giving the answer onthe back. The different stations on the board may also have mathematicalproblems marked thereon instead of those having to do with geography orhistory as illustrated.

A mode of playing my game would be substantially as follows:

There may be as many cards in the pack as desired in order to give asuflicient variety of questions. The cards are stacked face up on thetable in front of all players. Player No. 1 picks up the top card andreads the question aloud. This question will pertain to geography orhistory. The same player then states his answer to this question. Thenplayer No. 2 also gives an answer to the question. Then player No. 3 andso on around the table. Each playermay give a different answer or theremay be two or more who agree 011 the answer but after the last playerhas given his answer player No. 1 turns the card over and reads thecorrect answer. The first player who gave the correct answer is entitledto take the number of moves toward the goal as indicated by a numberwhich is also printed on the reverse side of the card. The next playerthen picks up the next card and repeats as before until one of theplayers reaches the goal 100. The first player reaching this goal is thewinner of the game. ranged in series of one hundred and the questionsare formed with reference to the age of the children playing and thedesired grade.

Another way to play the game would be for each player to draw a cardfrom the pack or to have one dealt to him and then if he can answer thequestion correctly he would move his playing piece the designated numberof stations indicated thereon and also conform to the directions at theditl'crent stations as to back moves and for ard moves and also beingrequired to answer the questions at these diii'erent stations, under thepenalty of a back move should these be incorrectly answered. The gamedealing with.

geographical and historical questions would be substantially the same.In -those having to do wlth aritlnnetical problems the geometricalfigures 1 lwith numerals thereon may be utilized to set the problems.

From the above description it will be seen that my game can be devotedto a number of dillcrent purposes in the educational line and may besuited to all grades from the junior to the higher grades, depending onthe type of board to a certain extent, but to a greater extent on thetype of cards used, and in order that the correct answers may be knownto the players they may refer to th v answers on the margin as indicatmlat 1.5 as to the questions on the board, and to the back of the cardsfor the questions on the cards.

It is manifest therefore that my game may be considerably changed ingeneral construction and specific details to adapt same for othereducational purposes. Such changes would be within the spirit of myinvention as set forth in the description, drawings and claims.

Having described my invention, what I claim is:

1. An educational game having a board with a continuous path ofconsiderable length indicated thereon, with a. goal, the

path having a series of stations, some having questions, others havingpictures, and'others having statements of disciplinary matter, a seriesof playing pieces, and a series of playing implements in the form ofcardshavhig These question cards are ar questions and indications of themanner of moving the playing pieces.

2. An educational game having a board with a path of considerable lengthindicated thereon, with a goal, the path having a series of stations,some 01": the stations having questions indicated thereon, playingpieces to'be advanced along the path, playingimplements to be utilizedto designate the moves of the playing pieces, the playing pieces toremain on the station or to be moved there from in accordance with theplayer answering correctly or not the question on the station.

3. An educational game comprising a board having a path of considerablelength indicated thereon with a goal and a starting point, a series ofstations in the path, some of the said stations having various questionsI indicated thereon, the said questions governing the move of a playingpiece it said questions are not answered correctly by a player.

4. An educational game as claimed in claim 3, having in addition aprinting or the like on the board giving the correct answers to thedifferent questions.

5. An educational game comprising a board having a path of considerablelength with a starting point and a goal with intermediate stationsindicated thereon, some of said stations having questions markedthereon, others having pictures or the like indicating various featuresof the game, numhere on the difierent stations, and a printing havingnumbers according to the stations having questions and withcorrect'answers to said questions.

6. A game comprising a board havinga path of considerable length, astarting'point, a goal and intermediate stations indicated thereon,geometrical figures having numerals therein indicating differentarithmetical problems, playing pieces, said playing pieces to beadvanced along the path in accordance with the correct or incorrectsolution of the problems by a player.

7. An, educational game comprising in combination, a board having acontinuous elongated path with a starting point, a goal, andintermediate stations indicated thereon,

some of said stations having questions,

others having pictures, and others having disciplinary statements with adesignation to go back, a'series of playing pieces to be advanced alongthe path, a pack of cards having questions or statements thereon, and adesignation of the number of moves to be made.

8. An educational game comprising a board having a. continuous path ofconsiderable length indicated thereon, with a goal, a starting point,and a series of intermediate stations, some of the stations havingquestions of a geographical nature, a map indicating differentgeographical features, and a series of playing pieces to be advancedalong the path in accordance with the correct solution of differentgeographical questions.

, 9.. An educational game comprising in combination a board having anelongated path with a starting point, a goal and intermediate stationsindicated thereon, some of the stations having pictures, others havingquestions marked thereon of a geographical nature, a map indicatingdifferent geographical features, a series ofcards having questions of ageographical nature thereon, and playing pieces to be advanced along thepath from station'to station in accordance with the correct or incorrectanswers to the questions.

10. An educational game as claimed in claim 9, in which the questions onthe board pertain to physical, commercial and political geography andthe like, the map indicating physical, commercial, political and thelike characteristics.

11. An educational game comprising a board with an elongated path havingaostarting point and a goal with intermediate stations, some of thestations having pictures, other of the stations having questions markedthereon some of the pictures and some of the questions having to do withgeographical and. historical matters, numbers for each station, and aprinting giving the numbers and .the correct answers.

GEORGE W. ZIEGLER.

